Archive for December, 2007

Shiny

Saturday, December 8th, 2007

In Early 1994 Earthworm Jim stunned the gaming community with its fluid animation and off-the-wall humour. I was watching the UK based games show ‘BAD INFLUENCE’ at the time when we saw some of the newest titles. I saw was one of the best animated most interesting games I have ever saw. It looked so good that even Sonic and Mario probably turned green with envy at the new guy in town. And here he was, created by at the time by a small company. The star is obviously Earthworm Jim still one of the best platformers ever devised. The company SHINY was so successful they release a sequel about a year later. The games also spawned a merchandise deal as long as your arm from toys and a cartoon show.

In 1996 the console market was looking less lucrative, So Shiny’s first PC game was born MDK. This game also oozed the class Shiny had started with Jim. This game was based around a young man with interesting fashion sense and a gun strapped to his head who killed evil aliens intent on mining the earth of resources. This game used several tricks to make the game look like it was continues and not loading. It also had some nice reflection map effects and the now famous sniper rifle effect used by every FPS ever since. By this time some of the original team who worked on Earthworm Jim 1&2 had got bored and started there own company the Neverhood with Doug TenNapel (Jim’s creator) as the lead. The Neverhood went on to create some interesting but not really profit driven games.

After this Shiny went back to its console roots for a few years it worked on Wild 9’s. This game was a 3D platformer and had the torture system as its selling point. I remember David talking about this on another UK based TV show ‘Movies, Games and Videos.’ He was quite excited about the ability to allow the player to choose how they tortured their enemies to death.

At the same time they started work on R/C Stunt Copter got rave reviews around the world. Stunt Copter was the first game designed to take full advantage of the Sony Dual-Analogue joypad. The dual 360 degrees analog joypad is so remarkably similar to a real radio control transmitter; the only hurdle we faced was to try to generate the physics and incredible response that a REAL model helicopter supplies. To achieve this goal, Shiny invested the R&D time to come up with the algorithms that emulate the actual aerodynamics of true flight so that the helicopter reacts and feels like real life.

About this time the old MDK team from SHINY decided to go it alone. Setting up there own company Planet Moon Studios (Nick Bruty – one of David’s longest work colleges even from the early spectrum days took the lead this time.) They began work on GIANTS: Citizen Kabuto. One of the most refreshing titles I have seen ever.

Shiny continued to work on its new projects Messiah which was based once again on the PC, players took control of Bob a cherub who had been a little naughty and god had sent to earth. He then has to navigate his way through many puzzles using the abilities of the bodies he inhabits by possessing them. This game also uses a smart new technology, which every games company since has tried to emulate.
More recently Shiny have stayed with the PC market. They created a game called Sacrifice, which this time was a strategy game based on the realms of pure fantasy. In this game you took control of a wizard who was able to perform spells and command creatures. To take control of more creatures you must obtain souls. to get more spell power you must take control of manna fountains. To stay alive the opposing wizards must be stopped from desecrating your alter. Taking your orders from one or more of the five gods of this fantasy realm you have to beat the challenger’s wizards to win. Interestingly enough James the god of Earth looks somewhat familiar?

Following Sacrifice, Shiny acquired the rights to develop title based on the movie trilogy ‘The Matrix’

In 2002 Shiny where sold by publisher Interplay to Infogrammes/Atari and still retained the Matrix Licence and work continues with that game. Shiny moved to move to a new base of operations later in that year.

In the following year ‘Enter the Matrix’ was released but showed a lack of quality in to what have been up to now a company that had always produced polished titles. Following this time another Matrix games was developed entitled ‘The Path of Neo’ released in 2005 but due to the film series itself doing badly the title wasn’t greatly recived. Also again the quality wasn’t as high as other Shiny games, however it was better than the original Matrix title.

The following year Shiny where positive about developing a new Earthworm Jim game on the PSP, there was even talk about bringing in Doug TenNapel and the original team. However Doug and the team eventually got shoved out of the picture and with Atari the current publisher failing David Perry resigned and Shiny was sold to Foundation 9. At this point Foundation 9 mothballed all the work on Earthworm Jim PSP.

Shiny was then chosen as the developer for the game tie in to the film The Golden Compass, which was released in December 2007. Early indications are that it is sadly another title of poor quality.

Games Developed by Shiny

  • Earthworm Jim
  • Earthworm Jim 2
  • MDK
  • R/C Stunt Copter
  • Wild 9
  • Messiah
  • Enter the Matrix
  • The Matrix: Path of Neo
  • The Golden Compass

Games Developed by Neverhood

  • The Neverhood
  • Skullmonkeys
  • BoomBots

Games Developed by Planet Moon Studios

  • Giants : Citizen Kabuto
  • Armed and Dangerous
  • Infected
  • After Burner : Black Falcon
  • Smarty Pants

Refrence

Gamasutra

Wikipedia

Moby Games

Earthworm Jim Cheats (Sega Mega CD)

Thursday, December 6th, 2007

Earthworm Jim 1 Cheat Codes.

To enter any of the cheat codes, pause the game by pressing the start button. Then enter the eight key sequence. If a two button combination is mentioned, like A+Left, that means press the A and Left button at the same time, then release both before continuing with the next key.

A,A,A,A,A,A,B,C – GROUCHO.

B,A,A,A,A,A,B,C – WIG.

C,A,A,A,A,A,B,C – REDHEAD.

B,B,A,A,A,A,B,C – BOB.

B,C,A,A,A,A,B,C – GLASSES.

C+Down,B,A,A,A,A,B,C – MONKEY.

A,B,A,A,A,A,B,C – EARS.

A+B,C,C,A,A,B,B,B+C – Debug screen.

B,B,A,C,A+B,A+B,A+B,A+B – Finish level cheat.

A+C,A+C,A+C,A,B,C,B,A – Jump to the ending.

A+Up,B,A,C,A,A,C,B – 1 UP CHEAT.

A,B,C,C,A,A,C,B – 1 UP CHEAT (once.)

A+C,B,B,C,C,C,A,B – ENERGY CHEAT.

A,C,B,C,B,A,A,C – ENERGY CHEAT (once.)

A+C,A,B,B,C,A,C,C – AMMO

A,B,C,B,C,A,C,C – AMMO (once.)

C+Up,A,A,C,A,B,C,C – PLASMA

C,A,B,C,A,B,C,C – PLASMA (once.)

A+Right,A,A,B,A,C,B,A – HOMING.

A,A,C,B,A,C,C,C – HOMING (once.)

A+Down,A+Down,A+Left,A+Right,B,C,C,B+C – CONTINUE

A+Right,B+Up,A,C,C,B,C,A – CONTINUE (once.)

A+B,A+B,C,A,Right,Right,Left,Right – Incinvible cheat.

A+B,C,C,C,A,B,B,B – Map View Mode cheat.

A,Right,A,C,C,Left,Right,A – What the Heck?

Right,Right,Right,A,C,Left,Right,B – Snowman Boss.

Up,Down,Right,C,C,Left,Right,B – Evil Boss.

C,C,C,Left,Left,Left,Right,Right – Big Bruty.

C,B,C,Right,Right,Left,A,B – Bungee cheat Round 1.

Up,B,C,Down,Down,Down,A,C – Bungee cheat Round 2.

A,Up,C,Up,Up,Down,C,A – Bungee cheat Round 3.

A,B,C,A,B,A,Down,Right – For Pete’s Sake.

A,C,Left,Right,B,Left,Left,Down – Buttville.

B,B,Down,Down,A,Right,Right,Down – Helicopter.

A,B,B,Down,Right,Right,Left,Right – Level 5.

A,B,C,Up,Down,Down,Down,Right – Falling chicken boss.

C,A,C,Left,Right,Up,Down,Right – Naked worm!

C,C,A,Right,Left,Right,B,B – Intenstinal Distress.

Up,Down,Left,Left,Up,Up,Up,Down – Down the Tubes.

Up,Up,Left,Left,Down,Left,Up,C – Pod Race.

A,Left,A,C,C,C,B,B – Asteroids cheat I.

C,Down,A,A,Down,B,B,Down  – Asteroids cheat II.

A,Down,Left,A,C,C,A,B – Asteroids cheat III.

A,Down,A,A,C,C,A,B – Asteroids cheat IV.

A,Left,A,C,C,Down,Up,A – Asteroids cheat V.

A,Right,A,A,Right,B,Up,A – Asteroids cheat VI.

A+C,B,Up,Left,Right,Right,Left,Left – Darkness cheat I.

A,B,Up,B,Left,Right,C,Up – Darkness cheat II.

A,B,C,Up,Left,A,Right,Right – Darkness cheat III.

A,C,Up,Left,C,Right,Left,B – Darkness cheat VI.

C,B,Up,Down,Left,Right,Right,Left – Darkness cheat V.

C,B,Up,Down,Down,Right,Down,Right – Psycrow Level.

Earthworm Jim Cheats (Megadrive/Genesis)

Thursday, December 6th, 2007

Sega Genesis Cheats

Earthworm Jim 1 Cheat Codes.

To enter any of the cheat codes, pause the game by pressing the start button. Then enter the eight key sequence. If a two button combination is mentioned, like A+Left, that means press the A and Left button at the same time, then release both before continuing with the next key.

A+Left,B,B,A,A+Right,B,B,A – Debug screen.

A,B,B,A,A+C,B+C,B+C,A+C – Finish level.

A+C,A+B,C,C,B,B,A,A – Jump to princess.

B+Up,B,A,C,A,A,A,A – 1 UP.

B,B,C,C,A,A,A,A – 1 UP (once.)

A+C,B,C,A,B,C,A,B – ENERGY.

A,C,C,A,B,B,A,C – ENERGY (once.)

A+C,B,B,C,A+C,B,B,B – AMMO

A,B,B,B,C,A,C,C – AMMO (once.)

C+Down,A,B,C,A,B,A,C – PLASMA

C,A,B,C,A,B,A,C – PLASMA (once.)

A+Up,A+Down,A+Left,A+Right,A,A,A,B+C – CONTINUE.

A,B+Left,A,B,A,B,C,A – CONTINUE (once.)

A+B,A+B,C,A,Left,Right,Right,Left – Invincible toggle.

A+Left,C,A,C,A+Left,B,A,B – Map View Mode.

Left,Right,A,B,C,Left,Right,A – What the Heck?

Right,Right,Right,B,C,Left,Right,A – Snowman Boss.

Up,Down,Right,B,C,Left,Right,C – Evil Boss.

A,B,C,Left,Right,Left,A,B – Bungee Round 1.

Up,B,C,Left,Right,Down,A,C – Bungee Round 2.

A,Up,C,Left,Left,Left,C,A – Bungee Round 3.

A,B,C,A,B,C,Left,Right – For Pete’s Sake.

A,C,Left,Right,C,Left,Right,Left – Queen.

C,C,Down,Down,A,Left,Right,Left – Helicopter Head.

A,B,C,Left,Left,Right,Left,Right – Level 5.

A,A,C,Up,Down,Down,Down,Right – Falling chicken.

C,A,C,Up,Down,Up,Down,Left – Naked worm!

C,C,C,Right,Left,Right,B,A – Intestines.

Up,Down,Left,Left,Down,Down,Up,Down – Sea Tunnel.

Up,Down,Left,Right,Down,Left,Up,A – Pod races.

A,Left,A,C,C,C,C,B – Asteroids 1.

C,Down,A,A,Down,B,C,Down – Asteroids 2.

A,Down,Left,A,B,B,C,B – Asteroids 3.

A,Down,A,A,B,B,C,B – Asteroids 4.

A,Left,A,C,B,Down,Up,B – Asteroids 5.

A,Right,A,A,Down,B,Up,B – Asteroids 6.

A+C,B,Up,Down,Left,Right,Left,Right – Who turned out the lights? I

A,B,Up,B,Left,Right,B,Up – Who turned out the lights? II

A,B,C,Up,Left,A,Left,Right – Who turned out the lights? III

A,C,Up,Left,C,Right,Left,C – Who turned out the lights? VI

A,B,Up,Down,Left,Right,Right,Right – Who turned out the lights? V

A,B,Up,Down,Down,Right,Down,Right – Psycrow Battle

Earthworm Jim Cheats (SNES/Super Famicom)

Thursday, December 6th, 2007

Super Nintendo/ Super Famicom Cheats

To enter any of the cheat codes, pause the game by pressing the start button. Then enter the eight key sequence. If a two button combination is mentioned, like A+Left, that means press the A and Left button at the same time, then release both before continuing with the next key.

A+Left,B,X,A,A,B,X,A – Debug screen.

A,B,X,A,A+X,B+X,B+X,A+X – Finish level.

A+Left,X,X,X+B,X,A,X,A+Left – Jump t0 ending.
B+X,B,B,B,A,A,X,A – 1 UP.

B,B,A,X+Y,A,A,A,A – 1 UP (once.)

A+X,B,A,B,B,X+Y,B,A – ENERGY.

A,B,X,Y,Y,X,B,A – ENERGY (once.)

A+X,B,A,B,X,X,X,X – Ammo.

A,B,B+TopLeft,B,X,A,X,X -Ammo (once.)

A+X,B,B,A,A,X,B,TopLeft+TopRight -Plasma.

A,A,B+TopLeft,A,A,X,B+TopLeft,X -Plasma (once.)

Y+X,B,Y,B,X,B,X,X – Continue.

A,B,A,B,X,Y,X,Y – Continue(once.)

A+B,A+X,X,A,Left+A,Right,Right,Left – Invincible toggle.

A,X,A,X,A,A,A,A -Map View Mode.

Y,X,Y,X,A,B,A,X – What the Heck?

A,B,X,B,A,B,B,B+TopLeft -Snot a Problem?
A,B,X,A,B,X,A,B+TopRight -For Pete’s Sake.
A,X,Left,Left,X+Y,Up,Down,Left – Buttville.

A+B,B+X,X+Y,Left,Left,Right,Left,Right – Level 5.

Up,Down,Left+Down,Left,Down,Down,Up+Left,Down – Down the Tubes.

TopLeft+A,A,TopRight+A,A,B,B,X,B – Andy Astroids.

A,B,Up+Y,Up+Y,Left,Right,Left,Right -Who turned out the lights?

Bonus Code

Y,A,B,B,A,Y,A,B – Nick Jones Old cheat code reminder Screen.

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Earthworm Jim Cheats (PC – WIN)

Thursday, December 6th, 2007

Earthworm Jim DOS Cheat Codes
Pause the game then type the following words in.

HATMAN – Stick man mode.

ONANDONANDON – Maximum Continues.

POPQUIZHOTSHOT – Maximum ammo.

JUSTWHATYOUSEEPAL – Maximum Plazma Shots.

THREEMILEISLAND – Maximum Life and Energy.

SLAUGHTERHOUSE – Access first five levels.

ROMARIO – Access first elven levels.

COOLGAMESHINY or GETTHECHEESETOSICKBAY – Access all levels.

PULSATING – Groucho Marx.

FESTERING – Red afro.

BLOATED -Black afro.

PUSFILLED – Antennae.

SWEATY – Big lips.

MALFORMED – Huge glasses.

SLUGFORABUTT – Arrow in head.

FRAMERATE – Display frame rate.

IDDQD – Display development team.

IDKFA – Displays testing team.

RIPLEY – Level skip.

APOLLO13 – Homing missile.

BEAMMEUP – Displays screen co-ordinates.

UPUPANDAWAY – Press [Ctrl] for free movement; press E to disable.

TRENTGANINO or BANGERSNMASH – Toggle God mode.

LEROYBROWN – Enable level 2 if playing level 1.

LV426 – Enable level 3 if playing level 2.

FEKLHR – Enable level 4 if playing level 3.

JOSHUA – Enable level 5 if playing level 4.

DAGOBAH – Enable level 6 if playing level 5.

TITANIC – Enable level 7 if playing level 6.

OLYMPIC – Enable level 8 if playing level 7.

YAVIN – Enable level 9 if playing level 8.

BOOGER – Enable level 10 if playing level 9.

PHLEGM – Enable level 11 if playing level 10.

KLEENEX – Enable level 12 if playing level 11.

PARTRIDGEPLACE – Enable level 13 if playing level 12.

GOTTALOVEAMONKEY – Enable level 14 if playing level 13.

LOCUTUS – Enable level 15 if playing level 14.

MANSBESTFRIEND – Enable level 16 if playing level 15.

BOTANYBAY – Enable level 17 if playing level 16.

INNERSPACE – Enable level 18 if playing level 17.

SQUANTO – Enable level 19 if playing level 18.

HARRY – Unknown effect.

Earthworm Jim Cheats (PC – DOS)

Thursday, December 6th, 2007

Earthworm Jim DOS Cheat Codes
Pause the game then type the following words in.

USA Version

NOBLE – Full energy.

ITSAWONDERFUL or GIMME JIM – Extra Life.

TRUST NO ONE – Kill Jim Now.

SAY CHEESE – Save Screenshot.

CAN O WORMS – Extra Continue.

YOU ARE SOD – Invincible.

DO NOT GO THERE – See end credits.

European Version

SOFABORD – Full energy.

CATMODE – Exra Life.

HYBRIS – Kill Jim Now.

.DOT – Save Screenshot.

AND SO ON.. – Extra Continue

LARRY WALL – Invincible

I LOVE COWS – See end credits

Passwords

What the heck? – TEAKETTLE-FAUCET-COW-FAUCET-COW-FAUCET

Pod race – CONE-TEAKETTLE-CONE-COW-COW-TEAKETTLE

Snot a problem – COW-TEAKETTLE-TV-COW-TEAKETTLE-PAINT

Level 5 – TV-TV-COW-TINCAN-COW-HAMMER

Darkness – TEAKETTLE-PAINT-TINCAN-FAUCET-PAINT-FAUCET

Peter Puppy – COW-TV-TEAKETTLE-COW-TEAKETTLE-PAINT

Buttville – TINCAN-TV-TV-TEAKETTLE-CONE-COW

Team

Tuesday, December 4th, 2007

Team Earthworm Jim

“the talented people who bought you a worm in a super suit”

Earthworm Jim was created between 1994-1995 by a small team of 10 people. At that time they where just a small offshoot of the at that time massive Virgin games company. When they took there new idea to SEGA the large corporation though the company wouldn’t come to anything and the game would be a flop.

However after seeing a brief demo of the game everything changed, SEGA members dropped there jaws in awe and the rest is history. Earthworm Jim was born in the hearts and minds of the industry and the gameplayer’s it serves.

So who are team Earthworm Jim and what are they now doing with themselves now. At the top of this page is an image of the crew from left to right below is the information about who they are and what they are doing now.

ROW ONE

Steve Crow (Lead Artist) After his time at the Neverhood, temping fait he and some of the other guys started a new company called “Monkeytropolis” which has since closed its doors to the public. Latest projects include Metal Arms : Glitch in the system (Sierra Entertainment.) and World of Warcraft : Burning Crusade.

Mike Dietz (Lead Animator) Went to work for the Neverhood, now working on the PJ’s television show and is the lead animator on Koghead and Meatus and animated short.

Eric Ciccone (Ink & Paint) After his time at the Neverhood he is now an artist at IRC working on an extreme sports title for Activision.

Nick Jones (Programmer) UNKNOWN

ROW TWO

Ed Schofield (Animator) After his time at the Neverhood he is currently helping Mike Dietz (see above.) as a freelance animator/illustrator. Ed also served as animator/producer for Koghead and Meatus. Ed does some acting as well and received rave reviews for his part the feature film, What Planet Are You From.

David Perry (Programmer) One the CEO of Shiny , he is now a freelance Video Games Director for Game Investors.

Andy Astor (Programmer) He went to set up Planet Moon but unfortunately died during the making of Giants.

Tom Tanka (Level Designer) According to a source he is now working for another games company called Insomniac.

ROW THREE

Mike Pilotti (Ink & Paint) According to what I can tell from the second manual he died before the sequel was finished.

Doug Tennapel (Creator) He left to start up the Neverhood, created a magazine series and graphic novel called GEAR and started work on a film as well as other small projects including Koghead and Meatus an animated short. Also has been working on two new graphic novels including creature tech.

Earthworm Jim (Videogame Star) The Super Stud worm Hero, after the sequel he left to do some second rate games. But the worm will return in all his glory one day (We hope.)

Nick Bruty (Art Director) He worked on MDK and then left to create Planet Moon and worked on Giants.

* More information about most team members can be located at either Moby Games, Wikipedia, SHINY, Tennapel.com or Planet Moon.

Other people who worked on the original game:

Assistant Artist:

Lin Shen

Music and Sound Effect:

Mark Miller

Produced by:

David Luehmann

Timeline

Tuesday, December 4th, 2007

1991

A young Doug TenNapel creates the first ever Earthworm Jim character Evil the Cat and publishes a short story with Evil.

David Perry moves to the US and begins to set-up Shiny Entertainment which later develops the series.

1993

Doug creates additional characters including Earthworm Jim and takes them to an interview with Shiny, the characters are then developed into the first Earthworm Jim game.

1994

Earthworm Jim the Video game is developed by Shiny and published by PIE interactive and Virgin in Europe, with at the time groundbreaking animation and artwork. The Gameplay is of a high quality also and the game receives several accolades.

1995

Earthworm Jim 2 is now developed by Shiny again published by PIE interactive and Virgin in Europe.

Eurocom do a port of the original onto the Nintendo Gameboy, Sega Game Gear & Master System, it has less frames and of course a lower graphics pallete but it still good for the systems it was ported to.

Earthworm Jim is posted to the Sega Mega CD by Shiny and published by Interplay. Eventually Interplay will own Shiny as a development studio for a number of years.

Earthworm Jim Special Edition ported to PC by Kinasoft. This version has some extra levels and bonus material including some wallpaper for Windows 95.

1996

Earthworm Jim 2 is ported to the Saturn and Playstation by Shiny again published by PIE interactive and Virgin in Europe. This version has some extra levels and bonus material.

Earthworm Jim & Earthworm Jim is ported to the PC as a DOS only version by Shiny & Rainbow Arts again published by PIE interactive and Virgin in Europe. And also has some extra levels and bonus material.

Battle Arena Toshinden contains Earthworm Jim as hidden character (PC)

1997

Shiny is bought by Interplay and Develops MDK.

Earthworm Jim has a cameo role in Clayfighters 63 1/3 on the Nintendo 64.

Earthworm Jim 3D starts development by an unknown company VIS plc from Scotland.

1999

Earthworm Jim 3D after many changes is finally finished for the N64 and published by Interplay entertainment and Rockstar Games in Europe. The choice to go with an unknown doesn’t pay off and a lot of quality, gameplay and stylization is lost.

Earthworm Jim : Menace to the Galaxy is developed for the Gameboy Color by David A. Palmer Productions and Published by Crave Entertainment. Again due to being developed by an unknown and not even using the same fluid animation as the original the game is recived as average at best.

2000

The PC version of Earthworm Jim 3D is released.

2001

Earthworm Jim is ported to the Gameboy Advanced by Game Titan and Published by Majesco but contains many bugs due to a sloppy port.

Earthworm Jim 2 is also ported by Super Empire and again released by Majesco but again is ported badly.

2002

Shiny is sold by Interplay to cover debts, they finally are declared bankrupt later that year. Infogrammes who later become Atari publish Enter the Matrix and later The Path of Neo.

2004

Infogrammes/Atari mention the idea of picking up the Earthworm Jim license in a financial statement.

2005

The Path of Neo is released, Shiny mention they are developing the Earthworm Jim franchise for the PSP. At first it looks like Doug TenNapelwith the help of some of the original team will be on hand to advise with the project. In the end Atari severe these ties and the game continues for ‘better’ or worse without the original team.

2006

Atari begin to hit heavy losses and sell Shiny to Foundation 9. The PSP version of Earthworm Jim gets mothballed.

2007

Interplay start trading again in full after selling the Fallout IP to Bethesda softworks publisher of the Elder scroll series, in Interplay’s first serious financial statement mention looking into old franchises such as Earthworm Jim and MDK.

2008

Interplay re-release classic Earthworm Jim late 2008 on the Wii ‘Virtual Console’. The version released was originally designed for the Genesis/Megadrive.

2009

Interplay and mobile phone developer Gamesloft plan to release a HD version of the original Earthworm Jim, with improved graphics and sound for the I-Phone, PSN (PS3),Arcade (X360) and Wiiware.  Bethesda softworks sue Interplay over the rights to Fallout 3, due to a stipulation in the deal saying Interplay must start work on its planned MMO to keep all the Fallout IP, this was not met by the deadline in April of 2009. However Interplay are still claiming ownership of the original games and selling them via their website.

Who turned out the lights?

Sunday, December 2nd, 2007

Room one: Try to make it up to the top of this room. From the door Jump to the light above you. From there jump to the left and make your way to the top of the screen. You should be able to walk straight across the screen. Fall down on the extra life. Then walk through the exit.

Room two: Jump from light to light. You might say each light is a platform. So you might want to jump for the edge of the light if you want to climb up.

Room three: To get to the extra life. Jump over the exit. Walk to the right and see how far you can go. Jump high and to the right. You should fall down two levels. If not move to the left a little and repeat. If you do it right, just walk to the left and pick up the extra life.

Room Four: Remember what sparkles? Hooks right?

Room five: Remember to kill all the little roaming eyes. You may come to some eyes that you cant kill. Run right when you see them big eyes run to the left as fast as you can. There will be a point where you cant run any further. In that case turn around and start running to the right. This will have given you enough room to JUMP over those big eyes. Then continue running to the right. You just ‘might’ make it. : )

For Pete’s Sake

Sunday, December 2nd, 2007

This level is very straight forward and there really isn’t that much to tell. There is not a lot you can look for secret wise. There is an extra life, but you probably have someone to look after that is more important. That Pete can get pretty angry if he falls.

You can stop him walking by shooting him. This will give you needed time. Shoot all UFO’s. When you come across those asteroids. I suggest standing there and just blasting them until they go away and shooting peter occasionally as well to stop him walking off too far.

When you come across those tentacle creatures that grab Pete. It might be better if you let them grab Pete. Saves you some time, and it also might save a life.

You don’t loose that much when Pete gets angry or if you have time whip them . When you come across the see saw’s. Land on the top end and the smaller end will go up.

This might launch Pete into the abyss. You want to make sure that if you whip Pete onto one of those contraptions. You want to jump in the CENTER. this will not launch Pete.

Then quickly whip Pete again to level ground. To get to the Advanced level of ‘for Pete’s Sake’, just whip him over his home. Is it really that Advanced? Difficult? Hard? Impossible? YES!

There is no way I can really HELP you on this level. You are just going to have to keep working at it. Little Pete just has to get home!

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